Modulus is a relaxing sandbox factory sim where you don’t just solve problems, you design the components that make up the solution. Using operators like Cutters, Stampers and Assemblers, players craft 3D modules that physically form the voxel-art buildings that make up their sprawling factories.
There are no enemies, no timers and absolutely no failure states! Just you, your machines and the deeply satisfying hum of artistic problem solving.
Key Features
Design the Pieces, Not Just the Puzzle – Create modules from raw materials, then use them to construct massive structures that visibly grow from your creations.
Automate with Purpose – Build to fulfill objectives from the Colony, or forge your own path when a mysterious signal challenges your directive.
Modular Visual Payoff – Your factories don’t produce abstract data. Every module you make appears in the buildings you construct, block by block.
Peaceful Production – No combat. No timers. Just deeply satisfying, stress-free automation.
Creative Mode – Break free from objectives and build voxel wonders with unlimited resources and tools.
A Meditative Factory Game – Shape beautiful, efficient systems in a game that prizes creativity, experimentation, and flow.
New Parts on the Line: Demo Update Highlights Just like the factories in Modulus, the game itself is constantly evolving. After journeying through the playtest conveyor belt, the demo has seen major upgrades, shaped directly by community feedback. Here’s what’s new:
New Systems – Paint production via Dye Mixer and Oil Rigs; pigment-based buildings
Updated Map – Additional oil and polyrock resource zones
New Models – Harvester Pad with updated footprint
Tutorial Overhaul – Fully revised to reflect new mechanics and build on feedback
Operator Improvements – Visual feedback, shortcut keys, and a new Counter operator
Quality-of-Life Features – Highlight valid resource nodes, delete foliage, rotate operators more easily
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